Gaming Faculty
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Meghan Adams , PHD
Assistant Teaching Professor
Game Development and Interactive Media
Game Development and Interactive Media
- Game design
- Queer studies
- Narrative design
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Gavin Ball
Associate Teaching Professor
Game Development and Interactive Media
Game Development and Interactive Media
- purpose-led modular visual design
- real-time asset creation for games and interactive systems
- real-time rigging systems
- grassroots game development training
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Andrew Hogue, PhD
Associate Professor
Game Development and Interactive Media
Game Development and Interactive Media
- user experience
- virtual reality
- prototyping
- tangible interfaces
- computer vision
- tool development
Bill Kapralos, PhD
Associate Professor
Game Development and Interactive Media
Game Development and Interactive Media
- immersive technologies
- serious gaming
- multi-modal virtual environments/simulation/reality
- perception of auditory events
- 3D (spatial) sound generation
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Pejman Mirza-Babaei, PhD
Professor
Game Development, User Experience Research
Game Development, User Experience Research
- Games UX research
- Human-computer interaction
- User-centred design
- Games accessibility
- Games for health and rehabilitation
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Alvaro Joffre Uribe Quevedo , PhD
Associate Professor
Game Development and Interactive Media
Game Development and Interactive Media
- virtual reality
- 3DUI
- serious games
- simulation
- mechatronics
- HCI
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James Robb
Program Director – BIT (GDIM)
Associate Teaching Professor
Game Development and Interactive Media
Associate Teaching Professor
Game Development and Interactive Media
- e-sports
- interactive spectatorship
- game design
- games user research
- player experience