Skip to main content
COVID-19 information and screening Learn how we’re keeping our campus community safe, healthy and engaged during our gradual return to campus.
Note: The university’s mandatory vaccine directive is now in effect. Learn more about vaccine requirements.
Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

Game Programming Club

The Game Programming Club seeks to provide the opportunity for all students in the Game Development and Entrepreneurship program to become excellent programmers and team players. Our vision is to have everyone in our program find joy in programming regardless of skill level.

 

  • Events

    Events include:

    • Mechanics Jam
    • Talks with Industry Professionals
    • Bi-Weekly sessions
  • How to get involved

    By joining the Game Programming Club you will learn about making games in C++ and Unity/C#, and about other topics that you need to know to make effective systems for games!

    Get access to our community and have chances to learn from other students and Industry Professionals!

    Join now! 

Meet the team

${alt}

Myles Cragg

President

Myles is a 3rd-year Game Development student. He enjoys and specializes in low-level programming, in areas like rendering, networking, and tools and systems development. He is not so interested in making games per se, so much as what makes them tick behind the scenes. His hobbies outside of game development include speedrunning Ghostrunner and Mirror's Edge, as well as experimenting with crazy new low-level systems. His favourite game of all time is Outer Wilds.

${alt}

Mathew Kostrzewa

General Executive 

Mat is a 3rd-year Game Dev student who specializes in gameplay programming. He loves programming things like snazzy movement systems, enemy AI, and any kind of game feel/juice. Listening to synthwave while programming is the key to his success. Big fan of many competitive games, especially movement shooters. Other stay-at-home interests include drinking water, exercising, and going to bed at 5 am (don't try this at home).

${alt}

Anthony Smiderle

General Executive 

Anthony is a third-year game development student who enjoys game programming and adding sounds into games. Basically, if it's something technical or anything to do with making the game feel good, he loves doing it. He has many hobbies including espresso and guitar and loves concept albums and musically complex things. His favourite games are any games with great and purposeful game feel, but if he had to pick one genre, it would be action-adventure RPG's.

${alt}

Jonathan Jay

General Elective

Jonathan is a 2nd-year Game Dev and Entrepreneurship student. He likes programming, specifically engine programming, and a little bit of modeling, he's a bit of a generalist you could say.
He also enjoys metroidvanias, rogue-likes, and platformers, but mainly plays games to expand his palette (wants to try out all the genres). He also reads manga or uses discord if not playing one of the above.

${alt}

Emory Wynn

General Executive 

Emory is a 4th-year game development student who loves both the front and back end of the programming process. He creates a lot of programming projects including Rock Band in the console window, an app to watch videos with people that, and just testing the limits of my knowledge. Emory's favorite food group is pizza with a nice Brisk to wash it down and His hobbies include gaming (mainly Brawlhalla), making music, and watching anime in his spare time.

${alt}

Jacob Pratley

General Executive 

Jacob is a 4th-year game development student who loves to explore all aspects of game development. He enjoys broadening his knowledge by researching both upcoming and classic game technology and trying to find new ways to utilize them. When programming, he can be often found working with physics and AI systems. Outside of development, Jacob enjoys playing video and board games, as well as working with physical art mediums such as painting and sculpting. He also likes piña coladas and getting caught in the rain.

${alt}

Léo Buono

General Executive 

Léo is a 2nd-year game development student who enjoys gameplay programming and level design. Those together make a strong focus on game balance and making it fair for all.
Main hobbies include history, technology, Chess, or any interesting fact you find. His favorite game of all time is Zelda: Breath of the wild, but loves to play competitive games too.