Skip to main content

Examples of student work

Game Development Workshops (GDW) Reels


Research

  • Research - 2018
    • Aultman, A., Dowie, S., & Hamid, N. A. (2018, April). Design Heuristics for Mobile Augmented Reality Game User Interfaces. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW597). ACM.
    • Stahlke, S. N., & Zaman, L. (2018, April). Chromotype: A Computer-Assisted Design Tool for Palette Generation. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW109). ACM.
    • Stahlke, S. N., & Mirza-Babaei, P. (2018). Usertesting Without the User: Opportunities and Challenges of an AI-Driven Approach in Games User Research. Computers in Entertainment (CIE), 16(2), 9.
  • Research - 2017
    • Wilcocks, K., Halabi, N., Kartick, P., Uribe-Quevedo, A., Chow, C., & Kapralos, B. (2017, August). A virtual cardiac catheterization laboratory for patient education: The angiogram procedure. In Information, Intelligence, Systems & Applications (IISA), 2017 8th International Conference on (pp. 1-4). IEEE.
  • Research - 2015
    • Panjwani, D., Cioca, E., Drenikow, B. J., Chodan, C., Feng, T., Li, S., Kapralos, B. & Dunn, S. (2015, November). An evidence-based mobile app for emergency contraception awareness and education. In Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on (pp. 66-68). IEEE.
  • Research - 2014
    • Shroeder, B., Kunanec, M., Kroese, B., Pollard, O., Sadoon, O., Kapralos, B., Brennan, B., Leach, J. & Jenson, J. (2014, October). Rapid recovery: a kayaking-based exergame for shoulder rehabilitation and physical fitness. In Games Media Entertainment (GEM), 2014 IEEE (pp. 1-4). IEEE.
  • Research - 2012
  • Research - 2011
    • Bassilious, E., DeChamplain, A., McCabe, I., Stephan, M., Kapralos, B., Mahmud, F., & Dubrowski, A. (2011, November). Power defense: a video game for improving diabetes numeracy. In Games Innovation Conference (IGIC), 2011 IEEE International (pp. 124-125). IEEE.

Entrepreneurship

  • Entrepreneurship - 2017
    • Josh Bellyk, Samantha Stahlke, and Owen Meier were in their fourth year when they created their company, Ominous Games. Ominous Games was awarded a $5,000 prize at Spark Centre's Ignite 2017.

Art

  • Art - 2018

    Jack McFadden-Finlayson- First Year:

    Jack.m

    Joss Moo-Young- Second Year:

    Joss.m

    Ethan Colucci- Third Year:

    ethan

    Bri Stephenson - Fourth Year:

    bri