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Alvaro Joffre Uribe Quevedo
PhD (On Research Leave)

Associate Professor

Game Development and Interactive Media

Faculty of Business and Information Technology

Contact information

Software and Informatics Research Centre (SIRC) - Room 4385
North Oshawa
2000 Simcoe Street North
Oshawa, ON L1G 0C5

905.721.8668 ext. 2615

Alvaro.Quevedo@ontariotechu.ca
alvarojuribequevedo.com


Research topics

  • virtual reality
  • 3DUI
  • serious games
  • simulation
  • mechatronics
  • HCI

Background

My interest in immersive technologies began when I started working with virtual reality (VR) as part of my undergraduate Mechatronics Engineering studies. I had the opportunity to implement and develop several simulations for industrial processes and mechanical design. After witnessing the vast number of VR applications and its potential impacts outside of engineering, I pursued an engineering VR developer position at the Virtual Reality Center at the Universidad M. Nueva Granada University in 2004. That experience led me to expand my understanding of VR and simulation while engaging in further medical applications, including periodontal ligament simulation and anatomical 3D visualizations. As a result, I had the opportunity to design a VR undergraduate course, which I taught for two years to students in the Mechatronics and the Multimedia Engineering programs at the Universidad M. Nueva Granada in Bogotá, Colombia.

In 2007, I pursued graduate studies at the Mechanical Engineering Department at the Universidade Estadual de Campinas, in São Paulo, Brazil. My master's work involved the development of a VR environment for teleoperating a human-like gripper within a robotics work-cell. For my doctoral work, I was awarded a scholarship from the São Paulo Research Foundation (FAPESP). My research focused on designing a lower-limb exoskeleton coupled with a VR scenario to help those with reduced mobility engage in assisted physiotherapy. It was during my doctoral studies that I obtained a broader understanding of the importance of simulated scenarios in health care, and since then, I have been working with VR, human-computer interactions (HCI), and games.

Upon completing my graduate studies, in 2012 I obtained an Assistant Professor tenure-track position at the Universidad M. Nueva Granada, where I acquired grant-based funding to conduct research on VR focusing on medical applications. As a result of my research, I obtained a postdoctoral fellow position, which started on September 21, 2015 at the Games Institute at the University of Waterloo. My postdoctoral research focused on serious games and game-based learning, aiming to better understand the role of game technologies to improve transfer and retention of knowledge in medical training.

Education

  • Postdoctoral Fellow University of Waterloo, Waterloo, Ontario, Canada 2016
  • PhD in Mechanical Engineering Universidade Estadual de Campinas, São Paulo, Brazil 2011
  • MSc in Mechanical Engineering Universidade Estadual de Campinas, São Paulo, Brazil 2008
  • Mechatronics Engineering Universidad Militar Nueva Granada, Bogota, Columbia 2003

Research and expertise

My research in VR has led to interdisciplinary collaborations seeking to find innovative approaches to address challenges in various fields. More specifically, I have focused on medical applications where VR can provide immersive, interactive and effective complementary tools to practise procedures such as cardiac auscultation, intra-venous and intra-osseus access, and eye examination. Alongside my research in VR, a component that plays an important role in its adopting is engagement. Researching games has led me to investigate the design and use of VR and 3D user interfaces towards creating interactive and meaningful scenarios. Areas of application of this research have led to project in health care in the form of exer games and serious games.

Involvement

  • Peer-reviewed journals
    • M. Nguyen, A. Quevedo-Uribe, B. Kapralos, M. Jenkin, K. Kanev, N. Jaimes. An experimental training support framework for eye fundus examination skill development. Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization. Impact factor 0.51. October 2017.
    • R. Shewaga, A. Uribe, B. Kapralos, F. Alam, K. Lee. A comparison of seated and room-scale virtual reality in a serious game for epidural preparation. IEEE Transactions on Emerging Topics in Computing Special Issue on Innovation in Technologies for Educational Computing. Impact factor 3.19. Vol.pp, n.99, August 2017.
    • Y. Valbuena, A. Uribe, A. Velasco. Audio effects on haptics perception during drilling simulation. Revista Ingeniería Investigación y Desarrollo. Vol.17, n.2, pp. 6 - 15. September 2017.
    • K. Collins, B. Kapralos, A. Uribe. The senses and virtual environments. Senses and Society. Impact factor 0.27. Vol.12, n.1, pp.96 - 75, March, 2017.
    • M. Nguyen, M. Melaisi, B. Cowan, A. Uribe, B. Kapralos. Low end haptic devices for surgical drilling in a serious game. World Journal of Science Technology and Sustainable Development, special issue on Gamification, Serious Games, Simulations, and Immersive Learning Environments in Knowledge Management. Impact factor 0.59. March, 2017.
    • S. Trujillo, E. Prada, E. Ramos, A. Uribe. Development of a lower limb tracking flexion/extension virtual reality system. International Review of Mechanical Engineering (I.RE.M.E.). Impact factor 0.83. Vol.9, n.6, pp.600 - 606, ISSN 1970-8734, November, 2015.
    • A. Uribe, O. Aviles, J. Rosario. Development of a human hand-based anthropomorphic gripper for prehensile tasks. International Review of Mechanical Engineering (I.RE.M.E.). Impact factor 0.83. Vol.9, n.5, pp.484 - 489, ISSN 1970-8734, September, 2015.
    • A. Uribe, S. dos Reis Alves. Rastreamento de rosto como ferramenta interativa e monitoramento do estado emocional do usuário. Revista Científica "General José María Córdova". Vol. 13, Núm. 15, pp. 245-255, July, 2015.
    • A. Uribe, J. Rosario, L. Frezzatto. Modeling, control and analysis of a serial and parallelogram lower member mechanism. International Review of Mechanical Engineering (I.RE.M.E.). Impact factor 0.32. Vol.5, n.5, pp.952 - 960, ISSN 1970- 8742, July, 2011.
    • B. Pérez, A. Uribe. Herramienta multimedial para el estudio de la anatomía del oído a través de modelos virtuales. Ciencia e Ingeniería Neogranadina, Vol.19, n.2, pp.29 - 44, 2010.
    • A. Uribe, J. Rosario, O. Aviles. Anthropomorphic gripper virtual environment for automation grasping task. International Review of Mechanical Engineering (I.RE.M.E.). Impact factor 0.09, Vol.3, n.5, pp.574 - 552, ISSN 1970-8742, 2009.
    • O. Aviles, J. Rosario, A. Uribe, P. Niño, R. Gutierrez. Anthropomorphic grippers - modelling, analysis and implementation. International Journal of Factory Automation, Robotics and Soft Computing, Vol.1, pp.96 - 101, 2009.
    • A. Uribe, J. Rosario, O. Aviles, P. Niño. Virtual environment for visualization and movement control of an anthropomorphic gripper. International Journal of Factory Automation, Robotics and Soft Computing, Vol.1, pp.84 - 89, 2009.
  • Courses taught
    • Introduction to Engineering
    • Introduction to Computer
    • Graphics
    • Computer Graphics
    • Simulation
    • Research Seminar
    • Graphics Expression
    • Automation Control and Robotics
    • Virtual Environments
    • Animatronics
    • 3D Applications
    • Industrial Design
    • Master's Research Seminar
    • Intermediate Computer Graphics
    • Game Engine Design and Implementation
    • Special Topics in Game Dev: Emerging Tech
    • Directed Studies in IT (in conjunction with the University of Shizuoka, Hamamatsu, Japan)
  • Book chapters
    • A. Uribe, B. Kapralos. Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), chapter 7, Exergaming for Shoulder-Based Exercise and Rehabilitation, pp. 127-146. Springer, 2017. Editor: Sheryl Branham.
    • A. Uribe, S. Valdivia, E. Prada, M. Navia, C. Rincon, E. Ramos, S. Ortiz, B. Pérez. Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), chapter 6, Development of an Occupational Health Care Exergaming Prototype Suite, pp. 105-126. Springer, 2017. Editor: Sheryl Branham.
    • A. Uribe, J. Rosario, J. Machado. Analysis and Design of Biological Materials and Structures, chapter 16, Human gait: kinematics analysis and mechatronic simulation, pp. 201–219 Springer, 2012. Editors: Andreas Öchsner, Lucas F. M. da Silva, Holm Altenbach.
    • J. M. Rosario, D. Dumur, M. Moretti, F. Lara, A. Uribe. Advanced Strategies for Robot Manipulator, chapter 8, Supervision and control strategies of a 6-DOF parallel manipulator using a mechatronic approach, 173–196. InTech, 2010. Editor: S. Ehsan Shafiei.
  • Conference peer-reviewed full papers
    • S. Valdivia, R. Blanco, A. Uribe, L. Penuela D. Rojas, and B. Kapralos. A Spinal Column Exergame for Occupational Health Purposes. The Games and Learning Alliance conference (GALA 2017), Lisbon, Portugal, 6-7 November, 2017.
    • T. Ortegon, M. Vargas, A. Uribe, B. Perez, D, Rojas and B. Kapralos. Development of a 3DUI for Virtual Cardiac Auscultation Examination Training. IEEE-NIH Healthcare Innovations and Point of Care Technology (HI-POCT), Bethesda, USA, 4-5 December, 2017.
    • M. Vargas, A. Uribe, D. Rojas, B. Kapralos, and B. Perez. A Mobile Immersive Virtual Reality Cardiac Auscultation App. 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE 2017), Nagoya, Japan, 24-27 October, 2017.
    • K. Wilcocks, N. Halabi, P. Kartick A. Uribe, B. Kapralos, and C. Chow. A Virtual Cardiac Catheterization Laboratory for Patient Education: The Angiogram Procedure. The 8th International Conference on Information, Intelligence, Systems and Applications, Larnaca, Cyprus, 28-30 August, 2017.
    • D. Moreno,M. Melaisi, A. Uribe, B. Kapralos. M. VargasMartin. A Brain-Computer Interface to Examine the Effects of Sound on a Haptic-Based Virtual Drilling Task. The 8th International Conference on Information, Intelligence, Systems and Applications, Larnaca, Cyprus, 28-30 August, 2017.
    • M. Melaisi, M. Nguyen, A. Uribe, B. Kapralos. The Effect of Sound on Haptic Fidelity Perception. EDUCON 2017, Athens, Greece, 25-28 April, 2017
    • S. Prada, A. Uribe, B. Kapralos, N .Jaimes. Development of a cardiac auscultation serious game app. INTED 2017, valencia, Spain, 6-8 March, 2017
    • D. Acosta, A. Uribe, B. Kapralos, N. Jaimes. Development of a smartphone augmented reality eye examination tool. INTED 2017, valencia, Spain, 6-8 March, 2017
    • M. Nguyen, A. Uribe, M. Jenkin, K. Kanev, B. Kapralos. An Interactive Virtual Reality Environment for Image-based Eye Fundus Examination. COMPIMAGE 16, Niagara Falls, NY, USA, 21-23 September, 2016.
    • R. Codd, R. Shewaga, A. Uribe, B. Kapralos, K. Kanev, M. Jenkin. A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education. Lecture Notes in Computer Science. Vol.9769, pp.3 - 12, ISSN 0302-9743, June 2016.
    • G. Tibamoso, S. Medina, L. Vega, B. Pérez, A. Uribe. 3DUI Electronic Syringe for Neonate Central Venous Access Procedure Simulation. Lecture Notes in Computer Science. Vol.9740, pp.565 - 573, ISSN 0302-9743, July 2016.
    • T. Ortegón, A. Uribe, B. Pérez, L. Vega, G. Tibamoso. Hand Tracking and Haptic-Based Jugular Neonate Central Venous Access Procedure. Lecture Notes in Computer Science. Vol.9740, pp.521 - 531, ISSN 0302-9743, July 2016.
    • A. Uribe, D. Rojas, B. Kapralos. Customization of a Low-End Haptic Device to add Rotational DOF for Virtual Cardiac Auscultation Training. The 7th International Conference on Information, Intelligence, Systems and Applications, Chalkidiki, Greece, 13-15 July, 2016.
    • A. Uribe, S. Ortiz, D. Rojas, B. Kapralos. Hand Tracking as a Tool to Quantify Carpal Tunnel Syndrome Preventive Exercises. The 7th International Conference on Information, Intelligence, Systems and Applications, Chalkidiki, Greece, 13-15 July, 2016.
    • J. Garay, A. Uribe. Location-Based Augmented Reality Game to Engage Students in Discovering Institutional Landmarks. The 7th International Conference on Information, Intelligence, Systems and Applications, Chalkidiki, Greece, July 13-15, 2016.
    • I. Ochoa, G. Tibamoso, L. Vega, B. Pérez, A. Uribe, Detection of central venous access anatomic regions of interest using augmented reality game-based Learning. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015.
    • M. Vargas, A. Uribe, N. Jaimes, B. Pérez, External automatic defibrillator game-based learning app. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015.
    • E. Ruge, A. Uribe, N. Jaimes, B. Pérez, Convulsive treatment game-based training app. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015.
    • A. Uribe, C. Soto, D. Velandia, A. Díaz, N. Jaimes, B. Kapralos, Est udio de la anatomía del ojo humano: realidad virtual y aumentada. 1er Simposio Virtual Internacional TIC en la Educación para el Desarrollo Sostenible, Manizales, Colombia, October 1-2, 2015.
    • M. Navia, A. Uribe, Development of an eye tracking occupational health game. 1st International Workshop on Assistive Technologies, Vitoria, Brazil, February 2-6, 2015.
    • N. Dzeka, N. Higuera, L. Vega, A. Uribe, B. Pérez, G. Tibamoso, Development of an application for performing the subclavian central venous access on neonates. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 22-24, 2014.
    • C. Rincón, A. Uribe, B. Pérez, Motion capture-based game as a tool for encouraging active pauses. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 22-24, 2014.
    • S. Alves, A. Uribe, I. Nunes, H. Ferasoli, Pomodoro, a mobile robot platform for hand motion exercising. IEEE International Conference on Biomedical Robotics and Biomechatronics BIOROB, Sao Paulo, Brazil, August 12-15, 2014.
    • S. Valdivia, E. Prada, A. Uribe, B. Pérez, Lower member complimentary exercise gaming app. IEEE Colombian Conference on Communications and Computing, Bogotá, Colombia, June 4-6, 2014.
    • Vega-Medina, L., Perez-Gutierrez, B., Tibamoso, G., Uribe-Quevedo, A., & Jaimes, N., VR central venous access simulation system for newborns. IEEE VR 20014, Bogotá, Colombia, March 29 - April 2, 2014.
    • D. Ballesteros, E. Camelo, C. Rincón, H. Vega, C. Segura, A. Uribe, Gesture based 3d modeling as an immersive alternative to traditional UI. Congreso Multimedia 2013, Bogotá, Colombia, August 28-30, 2013.
    • A. Uribe, C. Guerrero, H. Leon, J.O. Park, Hand-based tracking animatronics interaction. 2013 International Symposium on Robotics, Gwangju, Korea, October 20-23, 2013.
    • E. Ruge, A. Uribe, Augmented reality book as an immersive reading tool for allowing the reader to be part of the story. TEL 2013 The International Symposium on Technology for Education and Learning, Marina del Rey, CA, USA, November 11-13, 2013.
    • E. Prada, A. Uribe, Multimedia educativa con realidad aumentada aplicada a física mecánica. World Engineering Education Forum Innovation in research and engineering education: key factors for global competitiveness, Cartagena, Colombia, September 22-24, 2013.
    • A. Uribe, E. Diaz, H. Leon, Humanoid Robot Programming Through Face Expressions. CLAWAR 2012, 16th International Conference on Climbing and Walking Robots and the Support of Technologies for Mobile Machines, Johns Hopkins University, USA, July 14-17, 2013.
    • A. Uribe, C. Guerrero, B. Pérez, Herramienta para corrección de la postura en escritorios a través de seguimiento facial. I Simposio Internacional de Ingeniería Industrial Actualidad y Nuevas Tendencias, Bogotá, Colombia,July 24-26, 2013.
    • A. Uribe, H. Leon, B. Pérez, Arm-like mechanism user interface for 3d animation. ICCAS 2013, 13th International Conference on Control, Automation, and Systems, Gwangju, Korea, October 20-23, 2013.
    • A. Uribe, E. Diaz, H. Leon, Human anthropomorphic gripper as an automation tool. ICCAS 2012, 12th International Conference on Control, Automation and Systems in ICC, Jeju Island, Korea, October 17-21, 2012.
    • A. Uribe, B. Pérez-Gutierrez, S. Alves, Gesture-based teleoperation using a holonomic robot. ICCAS 2012, 12th International Conference on Control, Automation and Systems in ICC, Jeju Island, Korea, October 17-21, 2012.
    • A. Uribe, E. Diaz, H. Leon, Didactic human anthropomorphic gripper for automation teaching. CLAWAR 2012, 15th International Conference on Climbing and Walking Robots and the Support of Technologies for Mobile Machines, Johns Hopkins University, USA, July 23-26, 2012.
    • S. Alves, A. Uribe, B. Pérez-Gutierrez, Gesture-based interaction with a mobile wheeled robot. Robocontrol 2012, 5th Workshop in Applied Robotics and Automation, Bauru, Brazil, June 14-15, 2012.
    • A. Uribe, S. Alves, J. Rosario, H. Ferasoli, Mobile robotic teleoperation using gesture-based human interfaces. IEEE LARC-LARS-CCAC & IASCW 2011, XI Latin American Robotics Competition & Colombian Conference on Automatic Control & II Industry Applications Society Colombian Workshop, Bogotá, Colombia, October 1-4, 2011.
    • A. Uribe , J. Rosario, Dynamic improvement study for serial lower member mechanism using a parallelogram structure. V Congreso Internacional de Ingeniería Mecánica y III de Ingeniería Mecatrónica, Bogotá, Colombia, August 11-12, 2011.
    • A. Uribe, J. Rosario, Human lower member trajectory modelling and analysis. Mathematical Methods in Engineering International Symposium, Instituto Politécnico de Coimbra, Coimbra, Portugal, October 21-24, 2010.
    • A. Uribe, J. Rosario, J. Machado, Human gait: kinematics analysis and mechatronic simulation. 4th International Conference on Advanced Computational Engineering and Experimenting Ace’x 2010, Paris, France, July 8-10, 2010.
    • D. Araque, R. Diaz, B. Pérez-Gutiérrez, A. Uribe, Augmented reality framework: analysis and implementation of a gestural programmed robotic cell. Robocontrol 2010, 4th Workshop in Applied Robotics and Automation, Bauru, Brazil, May 6-7, 2010.
    • M. Correa De Carvalho, J. Rosario, A. Uribe, Structured methodology for building automation implementation. Robocontrol 2010, 4th Workshop in Applied Robotics and Automation, Bauru, Brazil, May 6-7, 2010.
    • A. Mainardi, A. Uribe, J. Rosario, Trajectory planning using a topological map for differential mobile robots. Robocontrol 2010, 4th Workshop in Applied Robotics and Automation, Bauru, Brazil, May 6-7, 2010.
    • A. Uribe, J. Rosario, Human gait behavior: analysis and simulation. Robocontrol 2010, 4th Workshop in Applied Robotics and Automation, Bauru, Brazil, May 6-7, 2010.
    • A. Uribe, J. Rosario, O. Aviles, Mechatronic hand-based grasp and VR implementation. Proceedings of the 12th Mechatronics Forum Biennial International
    • Conference, IWF Institute of Machine Tools and Manufacturing, Zurich, Switzerland, June 28-30, 2009.
    • A. Uribe, J. Rosario, Virtual reality walking through human lower member kinematics.
    • Congreso Multimedia 2009, Bogotá, Colombia, October 22-24, 2009.
    • O. Aviles, J. Rosario, A. Uribe, F. Lara, Five fingered anthropomorphic hand design MUC-I. DINCON 2008 Proceedings, Presidente Prudente, Brazil, October 30-31, 2008.
    • O. Aviles, J. Rosario, A. Uribe, P. Niño, Diseño de un sistema mecatrónico antropomórfico de cinco dedos. Congreso Latinoamericano de Control Automático | VI Congreso Venezolano de Automatización y Control, Venezuela, 2008.
    • O. Aviles, J. Rosario, A. Uribe, L. Paracencio, Hand based control: MUC I experience. 3rd Applied Robotics and Collaborative Systems Engineering with emphasis in Industrial Applications and Educational Environments Workshop, Bauru, Brazil, November 25-28, 2008.
    • A. Uribe, B. Pérez, P. Niño, L. Llano, W. Gomez, Development and implementation of an immersive and interactive low cost flight simulator. Robocontrol 08, 3rd Applied Robotics and Collaborative Systems Engineering with emphasis in Industrial Applications and Educational Environments Workshop, Bauru, Brazil, December 1-3, 2008.
    • A. Mainardi, J. Rosario, A. Uribe, Virtual environment for cartesian robot teaching. 3rd Applied Robotics and Collaborative Systems Engineering with emphasis in Industrial Applications and Educational Environments Workshop, Bauru, Brazil, December 1-3, 2008.
    • A. Uribe, J. Rosario, O. Aviles, Virtualizing an anthropomorphical device for basic grasp task planning in an automated robotic workcell. Robocontrol 08, 3rd Applied Robotics and Collaborative Systems Engineering with emphasis in Industrial Applications and Educational Environments Workshop, Bauru, Brazil, December 1-3, 2008.
    • B. A. Pérez y A. Uribe, Herramienta computacional para estudio de la anatomía del oído. Memorias Tercer Congreso Colombiano de Bioingeniería e ingeniería biomédica, Pereira, Colombia, June 4-6, 2008.
    • B. A. Pérez, A. Uribe, Sistema de proyección inmersivo tipo cave para un simulador de vuelo. Congreso Latinoamericano en Aeronáutica: Experiencias en Desarrollo e Innovación Tecnológica, Bogotá, Colombia, November 6-9, 2008.
    • W. Gomez, L. Llano, B. Pérez, A. Uribe, A., A. Rubiano, V. González, A. Mariño, E. Martínez, J. Palomino, y M. Rojas. Design and construction of a t-37 flight simulator platform. Proceedings Of The 23rd Ispe International Conference On Cad/Cam, Robotics & Factories Of The Future - Cars & Fof’07, Bogotá, Colombia, August 8-10, 2007.
    • B. A. Pérez, A. Uribe, Orthodontic treatment effects under alveolar bone loss simulation. Proceedings Of The 23rd Ispe International Conference On Cad/Cam, Robotics & Factories Of The Future - Cars & Fof’07, Bogotá, Colombia, August 8-10, 2007.
  • Peer-reviewed short papers
    • S. Medina, B. Perez, L. Vega, H. Leon, N. Jaimes, C. Alarcon, A. Uribe. Intraousseous Access Simulator in Newborns VR System. IEEE VR 2018, Reutlingen, Germany, 18-22 March, 2018. Accepted.
    • M. Vargas, A. Uribe, D. Rojas, B. Kapralos and B. Perez. A VR Cardiac Auscultation Examination Game. The Games and Learning Alliance conference (GALA 2017), Lisbon, Portugal, 6-7 November, 2017.
    • R. Blanco, N. Calle and A. Uribe. Development of a Driving VR Prototype for Distraction Awareness Employing Eye Tracking. 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE 2017), Nagoya, Japan, 24-27 October, 2017.
    • S. Valdivia, R. Blanco, A. Uribe, L. Penuela, D. Rojas and B. Kapralos. Mobile App Prototype to Showcase Proper Lumbar-Spine Exercising. 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE 2017), Nagoya, Japan, 24-27 October, 2017.
    • S. Ortiz, A. Uribe, B. Kapralos. Hand VR exergame for occupational health care. Studies in Health Technology and Informatics. Vol.220, pp.281 - 284, ISSN 1865-0929, April 2016.
    • C. Soto, M. Vargas, A. Uribe, N. Jaimes, B. Kapralos AR Stereoscopic Human Eye Examination App International Conference on Interactive Mobile Communication, Technologies and Learning, Thessaloniki, Greece, 19-20 November, 2015.
    • R. Diaz, J. Prieto, J. Pardo, C. Zambrano, A. Uribe, B. Pérez, E. Godoy, Development of a first person shooter game controller. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015.
    • C. Soto, H. Vega, A. Uribe, N. Jaimes, B. Kapralos, Stereoscopy and haptics human eye AR app. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015.
    • W. Nava, C. Ramos, A. Uribe. Prototype of a shoulder and elbow occupational health care Exergame. Communications In Computer And Information Science. Vol.529, pp.467 - 472, ISSN 1865-0929, August 2015.
    • E. Gutierrez, L. Vega-Medina, G. Tibamoso, A. Uribe, B. Pérez. Augmented reality central venous access training simulator. Communications In Computer And Information Science. Vol.529, pp.174 - 179, ISSN 1865-0929, August 2015.
    • E. Ramos, A. Uribe. Development of an open electronics user interface for lower member occupational health care exergaming. Communications In Computer And Information Science. Vol.529, pp.478 - 483, ISSN 1865-0929, August 2015.
    • E. Prada, S. Valdivia, A. Uribe, B. Pérez, Informative virtual reality app for preventing lower member injuries. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 22-24, 2014.
    • S. Valdivia, E. Prada, A. Uribe, B. Pérez, Prototype of a lower member exergame using smartphone’s capabilities as a health-care training and monitoring portable tool. IEEE Games, Entertainment and Media GEM, Toronto, Canada, October 22-24, 2014.
    • A. Uribe, S. Valdivia, E. Prada, B. Pérez. Lower member game for exercising using affordable 3DUIs. Communications In Computer And Information Science. Vol.435, pp.376 - 380, ISSN 1865-0929, July 2014.
    • D. Velandia, A. Uribe, B. Pérez. Human eye haptics-based multimedia. Studies in Health Technology and Informatics. Vol.196, pp.449 - 451, ISSN 0926-9630 March 2014.
    • G. Tibamoso, B. Pérez, A. Uribe. Liver biomechanical model for virtual palpation. Studies in Health Technology and Informatics. Vol.196, pp.430 - 432, ISSN 0926-9630, March 2014.
    • A. Uribe, H. Leon, B. Pérez. Anthropomorphic passive mechanism for performing hand exercises. Studies in Health Technology and Informatics. Vol.196, pp.446 - 448, ISSN 0926-9630, March 2014.
    • A. Uribe, B. Pérez. Interactive pose estimation for active pauses. Communications In Computer And Information Science. Vol.373, pp.548 - 551, ISSN 1865-0929, July 2013.
    • A. Uribe, B. Pérez, C. Guerrero, Seated tracking for correcting computer work postures. 29th Southern Biomedical Engineering Conference, Miami, FL, USA, May 2-3, 2013.
    • C. Guerrero, A. Uribe. Kinect-based posture tracking for correcting positions during exercise. Studies in Health Technology and Informatics. Vol.184, pp.158 - 160, ISSN 0926-9630, February 2013.
    • G. Tibamoso, B. Pérez, A. Uribe. 3D liver volume reconstructed for palpation training. Studies in Health Technology and Informatics. Vol.184, pp.450 - 452, ISSN 0926-9630, February 2013.
    • A. Uribe, B. Pérez, S. Alves. Video game interfaces for interactive lower and upper member therapy. Studies in Health Technology and Informatics. v.184, pp.465 - 467, ISSN 0926-9630, February 2013.
    • A. Uribe, B. Pérez. 3DUI assisted lower and upper member therapy. Studies in Health Technology and Informatics. v.173, pp.521 - 523, ISSN 0926-9630, February 2012.
    • D. Araque, R. Diaz, B. Pérez-Gutiérrez, A. Uribe, Augmented reality motion based robotics off-line programming. IEEE Virtual Reality 2011, Singapur, March 1-3, 2011.
  • Peer-reviewed extended abstracts
    • A. Uribe, D. Rojas, M. Usman, A. Dubrowski, F. Moussa, B. Kapralos, N .Jaimes. Cardiac auscultation serious game approach. 4th International Conference on Serious Games and Applications for Health, Orlando, FL, USA, May 11-13, 2016.
    • A. Uribe, B. Kapralos, A. Hogue, K. Kamen Kanev, M. Jenkin, and R. P. Barneva. A multi-user tabletop display with enhanced mobile visuals for teaching and collaborative training. Consortium for Computing Sciences in Colleges — Northeastern Region 2016 Conference, Clinton, NY, USA, April 29-30, 2016.
    • A. Uribe, D. Rojas, A. Dubrowski, B. Kapralos. How can haptics realism be “gamed” to learn technical medical skills. Medicine meets Virtual Reality, Los Angeles, CA, USA, April 7-9, 2016.
    • B. Pérez-Gutiérrez, A. Uribe, Ear anatomy and eye pathology virtual reality framework for educational purposes. En 1er Congreso Internacional de Simulación en Ciencias de la Salud 2011, Bogotá, Colombia, May 12-14, 2011.
    • A. Uribe, B. Pérez-Gutiérrez, J. Rosario, L. Solaque, Virtual reality motion-based framework for monitoring and distracting patients during lower member rehabilitation. 1er Congreso Internacional de Simulación en Ciencias de la Salud 2011, Bogotá, Colombia, May 12-14, 2011.
  • Demos
    • M. Nguyen, D. Acosta, D. Gu, A. Uribe, B. Kapralos, M. Jenkin and K. Kanev ,Virtual Eye Fundus Examination. SimOne Expo 2017, Mississauga, Ontario, Canada, 30 November - 1 December, 2017.
    • M. Vargas, A. Uribe, B. Kapralos, D. Rojas and B. Perez, Virtual Cardiac Auscultation: a Room-Scale and Mobile VR Approach. SimOne Expo 2017, Mississauga, Ontario, Canada, 30 November - 1 December, 2017.
    • K. Wilcocks, N. Halabi, P. Kartick, A. Uribe, B. Kapralos, and C. Chow, The Angiogram Procedure Through Virtual Reality Patient Education. SimOne Expo 2017, Mississauga, Ontario, Canada, 30 November - 1 December, 2017.
    • A. Uribe, D. Rojas, B. Kapralos Cardiac auscultation serious game demo. IGDA Spring Showcase at the Games Institute at the University of Waterloo, March 10, 2016.
    • Minh Nguyen, A. Uribe, D. Rojas, B. Kapralos Low-End haptic devices for surgical drilling in a serious game. UOIT Student Research Showcase, August 25, 2016.
    • A. Uribe, D. Rojas, B. Kapralos, F. Moussa, A. Dubrowski, N. Jaimes A virtual simulation for cardiac auscultation training. SimOne Expo 2016, Toronto, Ontario, Canada, 6-7 October, 2016.
  • Non-referenced presentations
    • D. Moreno, M. Melaisi, A. Uribe, M. VargasMartin B. Kapralos, BCI Haptics Multimodal Interactions in Virtual Drilling. IMMERSe Meeting 2017, Carleton University, Ottawa, ON, Canada, June, 2017.
    • L. Garcia,A. Uribe, B. Kapralos A Heart-Beat Sound Generator for Cardiac Auscultation Training. IMMERSe Meeting 2017, Carleton University, Ottawa, ON, Canada, June, 2017.
    • A. Uribe, B. Kapralos, M. Jenkin, K. Kanev, D. Rojas, D. Acosta, S. Prada, M. Vargas, M. Nguyen, D. Gu Developing Experiences on VR for Cardiac Auscultation and Eye Examination. IMMERSe Meeting 2017, Carleton University, Ottawa, ON, Canada, June, 2017.
    • A. Uribe, D. Rojas, B. Kapralos, Diseño e implementación de un prototipo multimodal para el entrenamiento de auscultación cardiaca. XI Research Meeting, Mil. Nueva Granada University, Bogotá, Colombia, November 27-28, 2015.
    • A. Uribe, D. Rojas, A. Dubrowski, B. Kapralos, Closing the gap between game related technologies and health professions education. IMMERSe Meeting 2015, the Games Institute at the University of Waterloo, Waterloo, ON, Canada, November, 2015.
    • B. A. Pérez, A. Uribe, Serious games and multimodality: visual, haptics, and sound cues on learning medical skills. IMMERSe Meeting 2015, the Games Institute at the University of Waterloo, Waterloo, ON, Canada, November, 2015.
    • B. A. Pérez, A. Uribe, La realidad virtual y la educación del conocimiento: La experiencia de dos universidades colombianas. Conocimiento para la Sociedad y la Industria del Conocimiento, Bogotá, Colombia, June 8-9, 2006.
  • Speaker presentations
    • October 5, 2017. Cardiac Auscultation with Virtual Reality: from the Sim Lab to Home, A. Uribe, M. Vargas, D. Rojas , B. Kapralos, B. Perez, II International Symposium on ITC in Education and Sustainable Development, Universidad de Manizales, Manizales, Colombia.
    • September 14, 2017. State of the art and challenges for developing immersive VR and mixed reality games, IV Regional Science and Technology Meeting, Universidad de Cundinamarca, Fusagasugá, Cundinamarca, Colombia.
    • February 23, 2017. A Cardiac Auscultation and Eye Examination Training: A Serious Game Approach. Alvaro Uribe, Bill Kapralos, Jairo Correa Gregory Lecture, Universidad Pontificia de Bucaramanga, Bucaramanga, Colombia.
    • September 14, 2016. Videogames and medical training, an interdisciplinary work. Alvaro Uribe, Engineering Week, Universidad Militar Nueva Granada, Bogotá, Colombia.
    • April 27, 2016. Serious gaming for medical education: overview, multi-modal interactions, and open problems. Bill Kapralos, Alvaro Uribe, NSERC CREATE Collaborative Learning in Usability Experiences (CLUE) Seminar Series, Carleton University, Ottawa, Canada.
    • November 5, 2015. Occupational health exergames applications, Computer Science Seminar Series, Ryerson University, Toronto, Canada.
    • March 2, 2015. Development of an occupational health care exergaming suite, Serious Games = Serious Business Workshop, Shizuoka University, Hamamatsu, Japan.
    • October 15, 2014. Virtual reality, I Regional Science and Technology Meeting, Universidad de Cundinamarca, Fusagasugá, Cundinamarca, Colombia.
    • October 2011. Lower limb device integrated to a virtual reality system as a physical therapy tool, Engineering Week, Multimedia Engineering day, Universidad Militar Nueva Granada, Bogotá, Colombia.
    • April 4-11, 2011. Matlab basics, Mechatronics Engineer IEEE student branch, Universidad Militar Nueva Granada, Bogotá, Colombia.
    • July 2009. Virtual reality introduction, Universidad Central, Bogotá, Colombia.
    • September 14, 2009. Lower member rehabilitation device integrated with a perambulator, Colombian Workshop in Robotics and Automation, CWRA 09, Universidad Militar Nueva Granada, Bogotá, Colombia.
    • December 3, 2008. Virtual environment object manipulation, using an anthropomorphic gripper with an industrial robot,  Robocontrol 08, 3rd Applied Robotics and Collaborative Systems Engineering with emphasis in Industrial Applications and
      Educational Environments Workshop, UNESP, Bauru, São Paulo, Brazil.
    • June 8, 2006 Virtual reality and industry, CogniCiencia 06, Bogotá, Colombia.
  • Patent
    • Anthropomorphic humanoid robot for 3D animation motion capture. Colombia. 1428314. 2014/12/24. Patent Status: Granted. Year Issued: 2017. Inventors: Uribe A, Leon H, Perez B, Vega L
  • Grants
      • Design and development of a virtual reality simulator prototype for myocardial infarction treatment phase I, Main applicant: Byron Perez MSc, Co-applicants: Norman Jaimes MD, Osmar Perez MD, Alvaro Uribe PhD, Bill Kapralos PhD, David Rojas PhD(c), Lina Peñuela MSc. Funded by Universidad M. Nueva Granada, Colombia. 2018-2019
      • INV-ING-2377 - Development of a monitoring posture exergame prototype based on occupational health exercises for maintenance workers phase I, Main applicant: Alvaro Uribe PhD, Co-applicants: Bill Kapralos PhD, David Rojas PhD(c), Lina Peñuela MSc. Funded by Universidad M. Nueva Granada, Colombia. 2017-2018
      • INV-ING-2363 - Development of a multimodal tool for cardiac auscultation training phase I, Main applicant: Alvaro Uribe PhD, Co-applicants: Bill Kapralos PhD, David Rojas PhD(c), Byron Pérez MSc. Funded by Universidad M. Nueva Granada, Colombia. 2017-2018
      • INV-ING-2369 - Neonatal virtual Intraosseus venous access Phase I, Main applicant: Byron Perez MSc, Co-applicants: Norman Jaimes MD, Claudia Alarcon MD, Alvaro Uribe PhD, Hernando Leon PhD. Funded by Universidad M. Nueva Granada, Colombia. 2017-2018
      • IMP1776 - Central venous access pediatric simulator phase I, Main applicant: Byron Pérez MSc, Co-applicants: Alvaro Uribe PhD, Norman Jaimes MD. Funded by Universidad M. Nueva Granada, Colombia. 2015-2017
      • ING1540 - Neonatal Central Venous Access Simulator, Main applicant: Byron Pérez MSc, Co-applicants: Alvaro Uribe PhD. Funded by Universidad M. Nueva Granada, Colombia. 2014-2015
      • ING1545 - Interactive tool for lower limb physical activity monitoring, Main applicant: Alvaro Uribe PhD, Co-applicants: Byron Pérez MSc. Funded by Universidad M. Nueva Granada, Colombia. 2014-2015
      • ING1188 - Design and Implementation of a motion capture system for 3D animation based on an anthropomorphic humanoid robot, Main applicant: Alvaro Uribe PhD, Co-applicants: Hernando León PhD, Byron Pérez MSc. Funded by Universidad M. Nueva Granada, Colombia. 2013-2014
      • Virtual Surgery Phase I, Main applicant: Byron Pérez MSc, Co-applicant: Alvaro Uribe PhD. Funded by Universidad M. Nueva Granada, Colombia. 2013-2014
      • INO1641 - Interactive defibrillator guide, Main applicant: Alvaro Uribe PhD, Co-applicants: Norman Jaimes MD, Byron Pérez MSc. Funded by Universidad M. Nueva Granada, Colombia. 2014-2015
      • INO1640 - Virtual manikin for convulsive diagnosis based on facial symptoms, Main applicant: Alvaro Uribe PhD, Co-applicants: Norman Jaimes MD, Byron Pérez MSc. Funded by Universidad M. Nueva Granada, Colombia. 2014-2015
  • Other studies
    • 2017 Interaction Design Specialist, University of California, San Diego, online.
    • 2016 Game Design and Development Specialist, Michigan State University, online.
    • 2017 Interactive Computer Graphics, The University of Tokyo, online.
    • 2017 English for Teaching Purposes, Universitat Autònoma de Barcelona, online.
    • 2016 Serious Gaming, Erasmus University Rotterdam, online.
    • 2016 Ethical Conduct for Research Involving Humans Course on Research
    • Ethics, Tri-Council Policy Statement, online.
    • 2015 Adobe Generation Professional: Game Design, Adobe, online.
    • 2015 Use and appropriation of ICT for Education, Universidad Militar Nueva Granada, online.
    • 2015 Pedagogic Model for Education, Universidad Militar Nueva Granada.
    • 2013 Gamification, University of Pennsylvania, online.
    • 2012 University Teaching Didactics, Universidad Militar Nueva Granada, Bogotá, Colombia.
    • 2012 Videogame Development, Andes University, Bogotá, Colombia.
    • 2006 Lightwave 3D Animator, Lasalle College, Bogotá, Colombia.
    • 2005 IRIX Administrator, Procálculo PROSIS, Bogotá, Colombia.
    • 2005 Ansys Basics, Numérica Ltda, Bogotá, Colombia.