Gaming Faculty

Gavin Ball
Game Development and Interactive Media
- purpose-led modular visual design
- real-time asset creation for games and interactive systems
- real-time rigging systems
- grassroots game development training

Andrew Hogue, PhD (On Research Leave)
Game Development and Interactive Media
- user experience
- virtual reality
- prototyping
- tangible interfaces
- computer vision
- tool development
Bill Kapralos, PhD (On Research Leave)
Game Development and Interactive Media
- immersive technologies
- serious gaming
- multi-modal virtual environments/simulation/reality
- perception of auditory events
- 3D (spatial) sound generation

Pejman Mirza-Babaei, PhD
Game Development, User Experience Research
- Games UX research
- Human-computer interaction
- User-centred design
- Games accessibility
- Games for health and rehabilitation

Alvaro Joffre Uribe Quevedo , PhD
Game Development and Interactive Media
- virtual reality
- 3DUI
- serious games
- simulation
- mechatronics
- HCI

James Robb
Game Development and Interactive Media
- e-sports
- interactive spectatorship
- game design
- games user research
- player experience