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Gaming Faculty

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Meghan Adams , PHD

Assistant Teaching Professor
Game Development and Interactive Media
  • Game design
  • Queer studies
  • Narrative design

Gavin Ball

Gavin Ball

Associate Teaching Professor
Game Development and Interactive Media
  • purpose-led modular visual design
  • real-time asset creation for games and interactive systems
  • real-time rigging systems
  • grassroots game development training

Andrew Hogue

Andrew Hogue, PhD

Associate Professor
Game Development and Interactive Media
  • user experience
  • virtual reality
  • prototyping
  • tangible interfaces
  • computer vision
  • tool development

Andrew Hogue

Bill Kapralos, PhD

Associate Professor
Game Development and Interactive Media
  • immersive technologies
  • serious gaming
  • multi-modal virtual environments/simulation/reality
  • perception of auditory events
  • 3D (spatial) sound generation

Pejman

Pejman Mirza-Babaei, PhD

Professor
Game Development, User Experience Research
  • Games UX research
  • Human-computer interaction
  • User-centred design
  • Games accessibility
  • Games for health and rehabilitation

Pejman

Alvaro Joffre Uribe Quevedo , PhD

Associate Professor
Game Development and Interactive Media
  • virtual reality
  • 3DUI
  • serious games
  • simulation
  • mechatronics
  • HCI

James Robb

James Robb

Program Director – BIT (GDIM)
Associate Teaching Professor
Game Development and Interactive Media
  • e-sports
  • interactive spectatorship
  • game design
  • games user research
  • player experience

Loutfouz Zaman

Loutfouz Zaman, PhD

Associate Professor
Game Development and Interactive Media