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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

Gavin Ball

Gavin Ball

Associate Teaching Professor

Game Development and Interactive Media

Faculty of Business and Information Technology

Contact information

Software and Informatics Research Centre (SIRC) - Room 4384
North Oshawa
2000 Simcoe Street North
Oshawa, ON L1G 0C5

905.721.8668 ext. 3729

gavin.ball@ontariotechu.ca


Research topics

  • purpose-led modular visual design
  • real-time asset creation for games and interactive systems
  • real-time rigging systems
  • grassroots game development training

Background

Gavin Ball is an Associate Teaching Professor in the Game Development and Entrepreneurship program at Ontario Tech University. He specializes in art, animation and design for real time graphics systems. His experience working in the game and animation industry as a visual development artist, production artist, illustrator, art director, texture artist and modeler have informed his understanding of art production for games and animation. His current interests are related to design aesthetics, visual appeal, and modular purpose-led, principle-based approaches to design and animation.

He has worked on a variety of game and animation projects in his career and taught in game and animation programs at Seneca, Centennial and Durham College before joining the university. He is currently developing an independent game called Gladiotron through his Durham Region-based game studio, Full Circle CS.

Education

  • Master of Digital Media Ryerson University 2019
  • Advanced Diploma Animation Arts Seneca College, Canada 2006